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Taking place prior to the events of the video game Borderlands 2, this all-new novel sees Mordecai and Daphne get themselves in a tough spot near the highly dangerous town of Gunsight, one of the most remote outposts on the planet, out in the boonies of the boonies of the Borderlands. Daphne is taken prisoner by a local warlord, Jasper, who controls the area around Gunsight…except for another settlement, the former mining town Tumessa. There’s some kind of big secret operation going on there—another warlord, a particularly mutated Psycho named Reamus, is somehow making money. And he’s been raiding Gunsight, kidnapping Jasper’s people. Jasper may be scum, but he needs those people for raids on other towns. When Mordecai tries to negotiate for Daphne’s release, Jasper tells him that the only way he’ll ever see her alive again is for him to kill his way into Tumessa, find out what’s going on there, and report back—only then will Mordecai get a paycheck and the girl. Mordecai doesn’t want the job, but he is pretty devoted to Daphne…and he just might be able to turn this entire mess to his advantage…

Based on the Rated M for Mature video game created by Gearbox Software and published by 2K Games.

©2013 by Gearbox Software, LLC. All Rights Reserved.

John Shirley is the author of many novels, including Borderlands: The Fallen, Borderlands: Unconquered, Bioshock: Rapture, Demons, Crawlers, In Darkness Waiting, City Come A-Walkin', and Eclipse, as well as the Bram-Stoker-award winning collection Black Butterflies and Living Shadows. His newest novels are the urban fantasy Bleak History and the cyberpunk thriller Black Glass. Also a television and movie scripter, Shirley was co-screenwriter of The Crow. Most recently he has adapted Edgar Allan Poe's Ligeia for the screen. His authorized fan-created website is and official blog is

More books from this author: John Shirley